Technology and images surround us and evolve constantly. How can we use them to tell the stories we want to tell? Students will learn techniques from design professionals, engaging directly and collaboratively with creative technologies, to design experiences of live performance, public art, and interactive or immersive installations. We will examine philosophies of world-building and storytelling, as students develop their own practice.Technologies covered may include projection mapping, multimedia, motion capture, 3D immersive environments, interactivity and sensors, lighting, and programming for creative applications.
Prerequisites and Restrictions
This class surveys a variety of topics and techniques, and aims to bring together students with arts, humanities, and STEM backgrounds. It does not require prior experience or expertise with any of the course topics. However, we expect students to take responsibility for developing their own creative ideas and uses of technology beyond the examples and concepts presented in class demos, and to grow their ideating, prototyping, troubleshooting, problem-solving, and collaboration skills as they work on their projects.
Other Information
If you would like to register for this course and the enrollment is currently full, please use the following link to a Waitlist Request Form
Class sessions will alternate meeting locations between the Wallace Theater and Dance Building of the Lewis Center for the Arts, and the Council on Science and Technology’s Studio Lab located in Fine Hall.